![]() I'm guessing I need to go further in the main plot for it or something. Is it determined by what my Blade level is? It's really annoying venturing way off and finally finding a hidden probe point, just to have it tell me I can't activate it. That's pretty much the main reason I chose the Pathfinders, since I eat stuff like this up.Ĥ.) The one thing I'm not liking so far is how I'm locked out of placing certain map probes. This is definitely the biggest game I've ever played outside of MMOs that have been going on for years, and I'm really feeling a sense of adventure trying to map it all out with the data probes. I'm liking how I can adventure way off the path and still find enemies I can take down.ģ.) The size and scope of the entire world is everything I hoped it would be. Difficulty itself seems to be pretty balanced - I got my balls rocked on several occasions by enemies that were a cool 30 levels higher than me, but that's mostly my fault since I thought sprinting right through the pack would be smart. ![]() ![]() It all came back to me pretty quick, and I honestly don't think things like the menus are as intimidating as some feared they would be. I haven't really gotten to the part where the plot "takes off" exactly, but I have a feeling that it's going to get pretty epic pretty quick.Ģ.) The steep learning curve is definitely a thing, even for someone like me who played Xenoblade years ago. I was expecting some nice production values just like we got in the last game, but I have to say, I'm really digging how the soundtrack is used with sweeping camera angels and grandiose introductions to areas. Quick first impressions and thoughts after about six hours today:ġ.) The game is surprisingly cinematic.
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